Paulov
12-01-2007 10:48:48
Hi
I know this is not the best moment to make this post, due to the proximity of the release of the next version, but there are some things that would be nice to improve (whenever).
1) If you have the viewport maximized in max and you turn to oFusion viewport, it will minimize, then you can maximize it with no problem. Thiw is a bit anoying.
2) In multimaterials, when you see all the materials that are part of them, at the right ther is a check box that says ON/OFF, probably it is the a native max material checkbox, it does not work. Would be nice if you could lik this check box to the one that sets the techniques off, or something similar.
3) Dont know if this is a matter of oFusion, but when using .DDs files an strange square appears in the top right of the textues.
A post related to this here: (images in the last post)
http://www.ogre3d.org/phpBB2/viewtopic.php?t=27377
4)When doing LOD´s in materials, it uses the center of the geometry to check the distance, with large ,i.e: in lenght ,objets the LOD can be showing the 2nd material even if you are very near of the geometry.
Dont know if it is a native thing of the engint.
The perfect way would be to check this discance from the camera to the point the cameras directional vector intersects with that geometry.
May be is complicated, dont know. Just coment this.
5)Would be nice to be suported the viewport centering option that comes with max, that uses as center of "attention" the selected objet. It does not work with oFusion viewport and it is very usefull... (the white box icon).
... for now this..
bye bye
PablO_>_>_>_>
I know this is not the best moment to make this post, due to the proximity of the release of the next version, but there are some things that would be nice to improve (whenever).
1) If you have the viewport maximized in max and you turn to oFusion viewport, it will minimize, then you can maximize it with no problem. Thiw is a bit anoying.
2) In multimaterials, when you see all the materials that are part of them, at the right ther is a check box that says ON/OFF, probably it is the a native max material checkbox, it does not work. Would be nice if you could lik this check box to the one that sets the techniques off, or something similar.
3) Dont know if this is a matter of oFusion, but when using .DDs files an strange square appears in the top right of the textues.
A post related to this here: (images in the last post)
http://www.ogre3d.org/phpBB2/viewtopic.php?t=27377
4)When doing LOD´s in materials, it uses the center of the geometry to check the distance, with large ,i.e: in lenght ,objets the LOD can be showing the 2nd material even if you are very near of the geometry.
Dont know if it is a native thing of the engint.
The perfect way would be to check this discance from the camera to the point the cameras directional vector intersects with that geometry.
May be is complicated, dont know. Just coment this.
5)Would be nice to be suported the viewport centering option that comes with max, that uses as center of "attention" the selected objet. It does not work with oFusion viewport and it is very usefull... (the white box icon).
... for now this..
bye bye
PablO_>_>_>_>