Paulov
18-01-2007 21:33:19
Hi
I think my problem is different to the "mesh normals" topic so I make a new one.
I´m modelling urban scenes, mainly the scene elements have a low polycount, but sometimes cilindrical figures appear and make my polycount rise fast, specially if they are repetitive elements like detailed streetlamps.
So I´ve started to use the classic planes technique. I´ve used 4 planes to create the streetlamp.
The problem, as seen in the image is that in the corners of the streetlamp (only in some corners) appears a red edge, (red or the color of the element that is behind).
I would like to know if it is possible to remove this edge.
In the image you can see the material configuration I´ve used, is the one that better gives me what I´m looking for.
This modelling technique is a must until we cant get a LOD system for meshes. The element modelled using an spline and revolution technique was about 600poly, now I can build the lamp with 8 polys + 48 if used an sphere at the top.
also I´m willing to use this with the foillage, as I´ve to start modelling follage in the next days.
the lamp
Thanks.
Pablo
I think my problem is different to the "mesh normals" topic so I make a new one.
I´m modelling urban scenes, mainly the scene elements have a low polycount, but sometimes cilindrical figures appear and make my polycount rise fast, specially if they are repetitive elements like detailed streetlamps.
So I´ve started to use the classic planes technique. I´ve used 4 planes to create the streetlamp.
The problem, as seen in the image is that in the corners of the streetlamp (only in some corners) appears a red edge, (red or the color of the element that is behind).
I would like to know if it is possible to remove this edge.
In the image you can see the material configuration I´ve used, is the one that better gives me what I´m looking for.
This modelling technique is a must until we cant get a LOD system for meshes. The element modelled using an spline and revolution technique was about 600poly, now I can build the lamp with 8 polys + 48 if used an sphere at the top.
also I´m willing to use this with the foillage, as I´ve to start modelling follage in the next days.
the lamp
Thanks.
Pablo