Rak'kar
26-01-2007 23:33:15
I'm setting up oFusion materials for the artists and saving them to a material library. In the Vertex and pixel shader edit boxes, I click the checkbox and set up the shader constants, such as, worldViewProj with WORLDVIEWPROJ_MATRIX.
The problem is that these properties are not saved or copied between materials, or to the material library:
1. If I drag the material to make a copy, the new material doesn't have these settings set.
2. If I click 'Put to Library", and load the material from the library, these settings are not set.
The only time the settings are preserved is within the .max file itself.
This is a showstopper bug because
1. I cannot provide artists with usable materials from a library.
2. Even if I could, the shader settings would not get copied with the material, and the material wouldn't work.
Please fix ASAP. With this bug in place my art team is unable to progress past the texturing stage.
I'm using the paid professional edition with Max 9.0.
Thanks.
The problem is that these properties are not saved or copied between materials, or to the material library:
1. If I drag the material to make a copy, the new material doesn't have these settings set.
2. If I click 'Put to Library", and load the material from the library, these settings are not set.
The only time the settings are preserved is within the .max file itself.
This is a showstopper bug because
1. I cannot provide artists with usable materials from a library.
2. Even if I could, the shader settings would not get copied with the material, and the material wouldn't work.
Please fix ASAP. With this bug in place my art team is unable to progress past the texturing stage.
I'm using the paid professional edition with Max 9.0.
Thanks.