Multy SubObject problem

H3d

31-01-2007 17:34:21

Hello there!

I have a question: i have a character with multy-subobject-material (with 7 sub-materials); in max it looks good;
oFusion gives me a yellow-skined figure with bright white clothes (and it shouldn't look that way)..

Even turning everything in oFusion Material doesn't give me a good result. (then the entire figure is black, even with 4 lights in the scene)

Does someone know how to solve this?
Thanx for quick reply!!

Lioric

31-01-2007 21:09:46

Could you post some screenshots and more details about your issue?

What are the material settings?

What if you apply a single material to the character object?

H3d

31-01-2007 21:41:49

Hey,
thanx for your reply!

when i put a single (standart) map on the character it turns greyish/white;
it's acting normal, everything is all right.

Here is a scrrenshot;
http://www.3dmaximal.de/temp/ofusion.jpg
how it should be (perspective view, above) and the yellow guy, (underneath). it's
mapped with a multy/subobject material, all 7 sub-materials are "standarts"
and just "colored" (no bitmap or so)..

may it be solved with an update (my version is downloaded nov. 06)?

Lioric

02-02-2007 15:46:12

It seems that the object material uses textures in a format not supported by Ogre

If, as you posted previously, there are not textures in the materials, could you provide the scene so i can take a look at it?

H3d

04-02-2007 19:36:58

Hey,

sorry for the daly. here the max-file; i hope it helps..
http://www.3dmaximal.de/temp/char7_walk_08.zip

Thanx!