kevinlan
06-02-2007 09:03:32
We've purchased oFusion and got oFusion Pro few days ago.and we've
worked with gamebryo engine, it integrate 3ds max's particle system to
exproter ,so artist can editing / previewing particle effects with game objects
.
Is any way we can put particles (which can be edited by external editor or
max particle system) with scene/object/animated character then review in
oFusion viweport? That makes help to reduce repetitions of artist work.
I know I can add some dummys/objects in max with specific naming , then
replaces it to particles in my own viewer, but its not very convenient for
artist.
worked with gamebryo engine, it integrate 3ds max's particle system to
exproter ,so artist can editing / previewing particle effects with game objects
.
Is any way we can put particles (which can be edited by external editor or
max particle system) with scene/object/animated character then review in
oFusion viweport? That makes help to reduce repetitions of artist work.
I know I can add some dummys/objects in max with specific naming , then
replaces it to particles in my own viewer, but its not very convenient for
artist.