Intergrate with particle system?

kevinlan

06-02-2007 09:03:32

We've purchased oFusion and got oFusion Pro few days ago.and we've
worked with gamebryo engine, it integrate 3ds max's particle system to
exproter ,so artist can editing / previewing particle effects with game objects
.
Is any way we can put particles (which can be edited by external editor or
max particle system) with scene/object/animated character then review in
oFusion viweport? That makes help to reduce repetitions of artist work.
I know I can add some dummys/objects in max with specific naming , then
replaces it to particles in my own viewer, but its not very convenient for
artist.

Lioric

06-02-2007 15:49:06

The particle system support is being implemented and tested, its native and direct support will be in the next version

Rak'kar

06-02-2007 18:41:10

That will be very useful. I've had to hack in my own system in the meantime.

Evak

06-02-2007 22:11:15

sounds really good, and something I missed from the engine we used with max a while back.

Makes doing destructible objects a lot more fun.

kevinlan

22-03-2007 02:50:04

The particle system support is being implemented and tested, its native and direct support will be in the next version

Did particle system support are available in new 1.8.x pro version?

syedhs

22-03-2007 04:16:53

Next version mean 2.0? I have also just purchased Ofusion Pro about a month ago, and it says that the upgrade is free for 1.x. Particle feature is highly appreciated.

Lioric

22-03-2007 16:21:22

Yes, this feature is in the version 2.0

syedhs

24-03-2007 19:18:19

Okay thanks. But I need to clarify this: Does 1.8 Ofusion Pro licensor like me need to repurchase again for 2.0?

Lioric

03-04-2007 03:13:41

I reviewed and you (mgame?) will receive a free upgrade to version 2

syedhs

03-04-2007 11:55:04

No, not mgame. I will pm you the company name :)

Evak

04-04-2007 19:07:23

Ek, wonder how much upgrading from pro 1.8.6.x to 2.0 will be :(