combining meshes.

jchmack

09-02-2007 11:53:17

im trying to make a simple level for my app. Lets say i have 2 cubes one for a floor and one for a wall or something. If i export with oFusion it gives me 2 different meshes and i have to correctly place each individually in my scene. I know that i could just use the .osm reader but im also loading things at different times and into a physics engine. Is there a way i can combine these objects into one mesh in 3ds max and just export them as one? Rather than having many objects. Im really new to Max sorry if this is a simple question.

Martins1

09-02-2007 12:03:32

Hi!

You can convert one of boxes to "editable poly" and then
the go to Modify->Attach (in Edit Geometry) to attach other
objects.

But I will tell you this is a bad idea, since no culling will be
working and you will degrade the performance.
I would stay with .osm reader, it has callback interface, which
is easy to use and plug in your physics, etc.