jchmack
09-02-2007 11:53:17
im trying to make a simple level for my app. Lets say i have 2 cubes one for a floor and one for a wall or something. If i export with oFusion it gives me 2 different meshes and i have to correctly place each individually in my scene. I know that i could just use the .osm reader but im also loading things at different times and into a physics engine. Is there a way i can combine these objects into one mesh in 3ds max and just export them as one? Rather than having many objects. Im really new to Max sorry if this is a simple question.