kintaro
15-02-2007 15:44:40
Does current oSceneLoader works with Eihort?
I'm wondering, if there isn't a new version of ofusion Pro soon, afterall we just got an update for the pro version. Is there a chance for a patch that will add Eihorts updated mesh format? We just ported to Eihort RC1 and will be using it shortly.
However the specs state that dagon meshes are considerably slower in eihort, and some things like edgelists have had a revamp.
syedhs
16-02-2007 01:49:30
However the specs state that dagon meshes are considerably slower in eihort, and some things like edgelists have had a revamp.
I read the porting notes on WIKI, it says the loading (not the whole operation) will be considerably slower but maybe quite negligible. Of course, it is proper to have Eihort meshes for Eihort application
Hey, thanks for pointing that out, I totaly missed that part
. Not so bad then
.
hmm, we seem to be having picking problems using eihort, the programmers tell me
About the picking of blocks not working, that's a .MESH issue since the format changed in Eihort. We'll need the meshes re-exported to fix it.
Unfortunately I can't get a hold of them this morning to confirm, I'll post a support ticket when I have talked to our "chief technical engineer".
Odog87
03-04-2007 19:13:11
Did you ever get a solution to your problem? My group is having similar issues. we get the following error when ever we load an object exported with ofusion. (if the object has bones, ogre crashes immediately)
WARNING: flat_car01.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
mullen
03-04-2007 20:21:11
2 things:
I did get the CE version to work with Eihort no problem.
second, how do you go about getting the pro version, I have tried email sales (at the server) ofusiontechnologies but not gotten a reply.
I have Ofusion pro, but I imagine the latest CE edition is the same. I just had to use the tool I mentioned on this thread.
http://www.ogre3d.org/phpBB2addons/view ... ght=#20683
THere's a link to the conversion utility and dos script so you can easily convert from Dagon to Eihort with correct bounding box and picking.
I'll have to check withy our C++ coder see if the utility changed, since the last RC build.
kintaro
13-04-2007 17:04:13
I cannot find the porting notes on the wiki of oFusion to work in Eihort, can someone give me the link?
And when it will the release of oSceneLoader that supports Eihort?
Thanks for help
Drakon
14-04-2007 13:54:13
hmmm I'm using oFusion Loader with Eihort and i didn't do any porting... but maybe I simple don't use some features that must be ported...
This may sound silly but have you even try to compile oFusion Loader with Eihort?
The dagon version just works out of the box so long as you update your meshes properly with the meshupdater utility for eihort with the b parameter.
Having said that, it would be nice to know when a native Eihort version of Ofusion will be released.
kintaro
18-04-2007 23:09:46
Well, I tried to compile oSceneLoader against Eihort Final, it compiles ok, but during loading the programs crashes, an error occours when OIS is initialising , it does not gives an error, just the last line of the log is:
19:00:21: *** Initializing OIS ***
What do I have to do to fix this problem?
It is the first program that I compile against Eihort too, and the samples that comes with Eihort are running ok.
Thanks for help
Dont know but OIS is an input library addon for Ogre and nothing to do with Ofusion.