adonf
21-02-2007 12:17:53
Hi
Most models in our project share the same biped structure and we have a lot of animations, so we need to export generic .skeleton files and reuse them between our models, but we can't figure out if this is possible with Ofusion or maybe event Ogre. For example we want to be able to load and use walk.skeleton with either models bob.mesh or ted.mesh
We were able to export several .skeleton files for a single model and play them on the .mesh files that was exported with one of them. It kinda works but not always. I believe that it depends if frames 0 of both animations are similar or not, but that's just a guess.
On the other hand if we try to play walk.skeleton on bob.mesh when the .skeleton was exported along with the Ted model, the resulting animation is just broken: the skinning is still good but the animation doesn't look at all like it should. Again, Bob and Ted have the same biped structure and the walk animation works with both models in MAX
I know that the Pro version lets users save animations in .anim files, but I'm not sure if this would solve our problem.
Any suggestions ?
Thanks,
Olivier
Most models in our project share the same biped structure and we have a lot of animations, so we need to export generic .skeleton files and reuse them between our models, but we can't figure out if this is possible with Ofusion or maybe event Ogre. For example we want to be able to load and use walk.skeleton with either models bob.mesh or ted.mesh
We were able to export several .skeleton files for a single model and play them on the .mesh files that was exported with one of them. It kinda works but not always. I believe that it depends if frames 0 of both animations are similar or not, but that's just a guess.
On the other hand if we try to play walk.skeleton on bob.mesh when the .skeleton was exported along with the Ted model, the resulting animation is just broken: the skinning is still good but the animation doesn't look at all like it should. Again, Bob and Ted have the same biped structure and the walk animation works with both models in MAX
I know that the Pro version lets users save animations in .anim files, but I'm not sure if this would solve our problem.
Any suggestions ?
Thanks,
Olivier