Jules Robichaud Gagnon
07-03-2007 17:09:09
If i am right, oFusion exporter rotates everything counterclockwise of 90 degrees around 3DS' X axis when exporting to match 3DS' Z up axis to Ogre's Y up axis.
It causes us problem since we are also using AGEIA's PhysX exporter and this plugin uses directly the Axis of 3DS. We currently have to rotate everything in the physX import because of this rotation of oFusion Plugin.
It would be useful for us to work directly with the good axis in 3DS in all the pipeline so everything would face correctly with the identity rotation. This would avoid us to do conversions and transformations.
Is there a way to disable that oFusion rotation so we can work directly with the 3DS Axis?
It causes us problem since we are also using AGEIA's PhysX exporter and this plugin uses directly the Axis of 3DS. We currently have to rotate everything in the physX import because of this rotation of oFusion Plugin.
It would be useful for us to work directly with the good axis in 3DS in all the pipeline so everything would face correctly with the identity rotation. This would avoid us to do conversions and transformations.
Is there a way to disable that oFusion rotation so we can work directly with the 3DS Axis?