jwatte
12-03-2007 01:58:55
I have an object that is using a Biped skeleton, and a Skin modifier with a standard Max material. This object is inherited from another project, and is modeled with system unit == 1m (it's the TGE Elf character), so it's kind of small by default.
Anyway, I can't see the object in the oFusion viewport. When I add a light and a camera, which render the object just fine in the Max scanline renderer, I still can't see it (but I can see a giant X/Y/Z axis widget).
I'm using Direct3D renderer in Max, using Max 9, running 32-bit Windows XP SP2, using Direct3D in oFusion, on a GeForce 7400 graphics card.
What am I doing wrong?
Anyway, I can't see the object in the oFusion viewport. When I add a light and a camera, which render the object just fine in the Max scanline renderer, I still can't see it (but I can see a giant X/Y/Z axis widget).
I'm using Direct3D renderer in Max, using Max 9, running 32-bit Windows XP SP2, using Direct3D in oFusion, on a GeForce 7400 graphics card.
What am I doing wrong?