animation oFusion

hinzabo

15-03-2007 21:04:30

i made an animation with "auto key" in 3ds max and i want to export it to ogre using oFusion how can i do that???

thks

Lioric

16-03-2007 00:50:15

What kind of animation, node, skeletal, vertex/morph, pose, material?

hinzabo

16-03-2007 20:11:36

i don't know what are the meaning of node, skeletal, vertex/morph, pose, material.

but what i want to do in my animation is rotation, displacement and bones walk.

thks

hinzabo

17-03-2007 13:43:10

please help me :(

jchmack

17-03-2007 14:13:54

please help me :( If you dont know what they are in ogre i reccomend checking out the wiki http://www.ogre3d.org/wiki/index.php/Main_Page specifically the tutorials section

hinzabo

17-03-2007 20:59:36

now i know what they are, thks jchmack

so i want to export the node and the skeletal animation.like as ninja.mesh in ogre

can you help me please.

Lioric

19-03-2007 16:16:44

In the Exporter panel add a new animation entry to the animation list (enable "export animations" option)

In your application, use the name of the animation (as defined in the animation list panel) to get the animation state from your animated object, and update it as you need (per frame)

See the Skeletal Demo code that comes with Ogre SDK for more details on using animations

hinzabo

25-03-2007 19:57:05

thank you Lioric