Ridhan
18-03-2007 19:23:54
Hello,
i've been using oFusion CE to try some stuff, and i've been able to export a mesh with multiple animations succesfully. Now i downloaded a simple free model from a website, added some animations i had and it gave the following error:
Now i've been doing some searching in the forum and i did mostly all of the things: reset transform, reset xfomr, collapse then i added the physique modifier, but it keeps giving me the same error.
Thanks in advance for any help
i've been using oFusion CE to try some stuff, and i've been able to export a mesh with multiple animations succesfully. Now i downloaded a simple free model from a website, added some animations i had and it gave the following error:
-----------------------------------
Details:
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Error #: 7
Function: Skeleton::getBone
Description: Bone named 'Bip01 R Finger02' not found..
File: ..\src\OgreSkeleton.cpp
Line: 485
Stack unwinding: <<beginning of stack>>
14:55:22: An exception has been thrown!
-----------------------------------
Details:
-----------------------------------
Error #: 4
Function: MaterialSerializer::exportQueued
Description: Queue is empty !.
File: ..\src\OgreMaterialSerializer.cpp
Line: 2915Now i've been doing some searching in the forum and i did mostly all of the things: reset transform, reset xfomr, collapse then i added the physique modifier, but it keeps giving me the same error.
Thanks in advance for any help