texture problem

hinzabo

26-03-2007 00:37:02

when i export an object which i have applyed " shader basic parameters->face map" in material editor i found this option is not applyed in ogre

how can i resolve that??
thank youuu

hinzabo

26-03-2007 21:40:10

please help me

Lioric

26-03-2007 21:52:06

Could you post some screenshots to describe your issue better?

If you are using the "UVW map" modifier with the face map setting, then collpase the stack and export your object

Or where is this "shader -> face map" option from? is this from a fx material?

hinzabo

27-03-2007 00:01:30

what i did exactely , i created a cylinder and i applyed the material in doing that:


and this window is shown:


and i applyed the material to the cylinder which is look as that in 3ds max:


but when i export this object to ogre the object is look as is shown in the image:


thank you Lioric

hinzabo

28-03-2007 23:17:54

please help me :(

Axon

29-03-2007 00:44:58

You need to use the oFusion Material etc. Check out the tutotirals on the oFusion wesbite: http://www.ofusiontechnologies.com/tutorials.html

Paulov

29-03-2007 10:59:22

hey

I agree that you should update to oFusion material.

Dnot know if that "face map" checkbox is a mapping parameter, it looks like this looking at the first ressult.

I reccomend you to use a mapping script like Morph Map to map objets. It has also face map option and works perfect with Ogre.

SO, you should.

Upgrade to oFusion material.
Map uting a mapping tool or with UVW map.
Check what happens and show us :)

bye

hinzabo

03-04-2007 22:47:12

i have uesed the UVW mapping without using oFusion material and all it's ok

in 3ds max it like that:



in ogre:


thank youuuuuuuuu :D