animation

hinzabo

26-03-2007 21:44:23

i want to create animation like as the ninja.mesh,robot.mesh...

can you send me url of tutorial which explain how to do that in 3ds max and finely how to export to ogre

thank youuu

Lioric

26-03-2007 21:54:59

Use the skinned animation tutorials that comes with max (or the several tutorials available on the net, google for them) and then simply export the animated object (add animation(s) to the animation list)

In your application get the "animationState" (using the name of the exported animation) from the entitiy and update it as needed (see the SkeletalAnimation demo that comes with the Ogre SDK for more details on using skeletal animated objects)

hinzabo

27-03-2007 00:40:44

thank you Lioric
if you can explain more using screenshots for a small example, because i'm beginner , i'm s sorry :(

thank you

hinzabo

28-03-2007 23:11:43

Use the skinned animation tutorials
http://www.3d-station.com/pages/tutorials/tutorial.php?id=55&page=1&PHPSESSID=6d0a64042e39bb69623fc78744932dd1

is the right tutorial?

if it is can you tell me what i'll do after that to export the mesh

please step by step and some screenshots if possible.

thank youu

hinzabo

01-04-2007 17:32:28

help me please

Eldritch

01-04-2007 21:47:46

That tutorial looks right for this sort of thing, though I cannot say for sure since it's in French.

Lioric

03-04-2007 02:54:24

Yes, any tutorial for that matter will do it, you dont need to do any extra steps to use your animated characters in Ogre (but you will need to keep special attention to keep you modeling correct, mostly you will need some guidelines for correctly working on game or interactive content, you can search this forum for details)

hinzabo

04-04-2007 00:20:10

i have Used the skinned animation :


and i expoted the the animation and i did the same what's shown in the image:



and i obtain those files :




it's right what i did??

thank youuu for your help

Odog87

04-04-2007 20:24:38

I think you need to hide the bones you created in 3D MAX. They will still be there and your animation will operate normally, but instead of getting each bone exported, you will get one .mesh file and a .skeleton file