AABB bug when exporting objects in v1.6 => loading in Eih

Lyve

27-03-2007 19:17:17

Hi,

when exporting an object with version 1.6 of oFusion, all mesh-AABBs have a swapped minimum and maximum z coordinate in their bounding boxes. This results in poor performance and all intersection tests don't work anymore.

Unfortunately, every node inherits this failure without error-checking in Ogre Eihort.

Additionally, I can't test version 1.8 because our meshes aren't correctly exported (same problem as described here http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=3856)

Regards,

Lyve

Lioric

03-04-2007 03:02:38

Was the same object correctly exported in 1.6 (not the AABB)?

Lyve

03-04-2007 15:38:52

Yes, everything is fine in 1.6