oFusion dont likes mirrored objects???

3Diabolos

28-03-2007 01:43:32

How it should look like:


How it actually looks: :?


the leg which is flipped upside down in the oFusion viewport is created by mirroring, so is the chaingun...
i've tried to reset the xform and to align the pivots but its getting even worse, im sure im doing something wrong but im kinda stuck, what can i do in this situation? is there anything to take care of when mirroring objects?
the animation is really good, would be nice if i could use it: http://www.youtube.com/watch?v=0At-OFYG2Ow

i'm more on the graphics side and don't know much about ogre, my programmer got me to ogre and ofusion
but i cant expect much help from him with 3ds max problems...

hope here is someone around who will help me,
huge thanks for hints!

Lioric

03-04-2007 03:04:45

Probably if you post the object we can take a look at it

What are the mirrored objects, the actual geometry or the bones?

3Diabolos

05-04-2007 17:42:51

actually there is no bonesystem at all, its just linked geometry.

i would post the scene, but i dont have webspace for my own, is it possible to send it to you with an email?
thanks for the reply!