Problem with manual bone animation

Odog87

03-04-2007 15:22:20

We are working on a project that requires manipulation of objects (buttons, switches...) by the user. we are trying to do this by selecting bones with the mouse, but any time we select a bone that has been set to manual, we get an error and the program crashes.

We have been using Max 9 and just bought ofusion (we also switched to Eihort). We did not have this problem before using ofusion, If we use a model exported with the old ogre exporter (while still using Eihort) we don't get this problem.

Has any one else had this problem, if so have you found a solution?

Odog87

03-04-2007 18:58:29

Ok the error says:


WARNING: flat_car01.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.


we are using the latest version of ofusion to export the models, but we get this in every model loaded, and any of them that have bones crash ogre.
We have even tried the update tool and it does nothing.