hinzabo
03-04-2007 23:00:47
i have exported a map to ogre using ofusion the problem when i move in the map some object desappear.
how can i resolve this problem.
thank youuuuu.
Vectrex
04-04-2007 15:56:37
oFusion exports an old OGRE mesh format, you can run your meshes through the ogre mesh upgrader with the bounding box option to fix this.
Make a text file and call it upgrade.bat, edit this and put this in it
lfnfor off
for %%x in (*.mesh) do OgreMeshUpgrade -b -t %%x
grab the ogreMeshUpgrader.exe and the ogremain.dll and the batch file and put them in the same dir as your meshes. Run the batch file and it'll upgrade them all. I assume the next oFusion will fix this
Lioric
04-04-2007 16:12:20
This is already fixed in 1.8CE, are you sure you are using the latest version?
How is the bounding box displayed in the preview viewport or in your application with the object selected?
Do a Reset Xform in the objects that have the display issues
hinzabo
05-04-2007 02:07:16
i use oFusion 1.8CE.
i have already done a Reset Xform. but always the same problem.
help me, thank youuuuuuuu
Lioric
05-04-2007 03:22:58
Is this in the preview viewport or/and in your application?
mrfalken
11-04-2007 14:29:58
i use oFusion 1.8CE.
i have already done a Reset Xform. but always the same problem.
I can confirm I have the same problem with 1.8CE...I have to "Flip Z axis" in the exporter dialog, but then I have problems with light...I'm trying to run "OgreMeshUpgrade" with the -b option to solve this...
kintaro
11-04-2007 15:19:20
if the problem consists in culling objects before time, i'm having the same problem in the ofusion 1.8CE maxPreview and my sceneAplication. It seems like, when the camera goes to a certain angle far a way from the object root, the object is been hiding.
hinzabo
12-04-2007 20:16:23
Is this in the preview viewport or/and in your application?
i have the problem in the prewiewporst and in the application too
thank you for your help
mrfalken
13-04-2007 08:52:26