taribo
07-04-2007 04:28:21
Hi to all, i've a problem with the scene that i exported with ofusion... it's a scene with about 500 objects and without textures i can do 70 FPS but with texture only 0.5 FPS but i don't know why...
this is my exported material file:
material surface_#4
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture FRAME.JPG
}
}
}
}
material surface_#3
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture STEPSURF.JPG
}
}
}
}
material surface_#8
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture REDWALL.JPG
}
}
}
}
material surface_#12
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture GREY.JPG
}
}
}
}
material surface_#13
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture FLOOR.JPG
}
}
}
}
material surface_#6
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture PILLAR.JPG
}
}
}
}
material surface_#9
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture WALL.JPG
}
}
}
}
material surface_#11
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture EEDOWN.JPG
}
}
}
}
material surface_#2
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture EERIGHT.JPG
}
}
}
}
material surface
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture EELEFT.JPG
}
}
}
}
material surface_#7
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture EE_FRAME.JPG
}
}
}
}
material surface_#5
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture EE_WALL.JPG
}
}
}
}
material surface_#10
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture FLOOR1.JPG
}
}
}
}
i've a geforce4 Ti 4600, i think i can do a little better Smile
thank you to all want help me
this is my exported material file:
material surface_#4
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture FRAME.JPG
}
}
}
}
material surface_#3
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture STEPSURF.JPG
}
}
}
}
material surface_#8
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture REDWALL.JPG
}
}
}
}
material surface_#12
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture GREY.JPG
}
}
}
}
material surface_#13
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture FLOOR.JPG
}
}
}
}
material surface_#6
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture PILLAR.JPG
}
}
}
}
material surface_#9
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture WALL.JPG
}
}
}
}
material surface_#11
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture EEDOWN.JPG
}
}
}
}
material surface_#2
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture EERIGHT.JPG
}
}
}
}
material surface
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture EELEFT.JPG
}
}
}
}
material surface_#7
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture EE_FRAME.JPG
}
}
}
}
material surface_#5
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture EE_WALL.JPG
}
}
}
}
material surface_#10
{
technique
{
pass
{
ambient 0 0 0 1
specular 0 0 0 1 53
texture_unit
{
texture_alias 0
texture FLOOR1.JPG
}
}
}
}
i've a geforce4 Ti 4600, i think i can do a little better Smile
thank you to all want help me