Misplaced bones/object?

broli

16-04-2007 22:03:05

I created a simple cilinder, I then rigged it to two bones and added a very simple animation. As I went to the ogre viewport one of them was misplaced as you can see in the following picture...

http://najibaouni.info/images/bend.jpg

And here's the .max file...

http://najibaouni.info/files/clothTest.max

I can't think of doing anything wrong with such a simple setup.

jwatte

18-04-2007 19:06:27

You need to reset transform on your bones and your mesh (using the "box trick") before you bind them to the mesh. Or you need to create all bones and mesh objects in the Top viewport. For some reason, many game tools (including oFusion) don't deal with all combinations of transforms that are possible within Max.