Objects disappear after link to Biped bones.

kevinlan

20-04-2007 09:28:16

While I trying to link objects to biped skeleton , objects will disappear when linked on any bone in biped skeleton.

How do I fix the problem?

Thanks.

Lioric

20-04-2007 17:08:28

For this you need to create tag points for the skeleton and link the objects to the tag points

Currently tag points are being implemented, and will be in upcoming releases

I will do some tests and look for a different solution that will currently work for you

kevinlan

23-04-2007 04:10:39

Thanks Lioric,
I think you bypass any geometry link on biped skeleton in oFusion viewpot/exporter, right?

I've used Gamebryo, It shows/exports all geometry but filter bone geometry out when user hides it. And Gamebryo used to add text tags in "User Defined" of object properties in max to setting object attritubes in 3d engine like billboard, z-write, bypass sorting....etc, hope it helps.

Our project have to see 500 characters in screen, skinned character are too slow in our target platform ( even I've tried "instanced" ). So I'm trying use old non-skinned character and hope it will faster.

Evak

23-04-2007 17:12:44

Oh yeah, Something I always wanted to see in ofusion was billboards, all axes and vertical rotation only. I brought it up a long time ago and there was some talk of implementing it.

It's one of those things that are good to be able to see in your level editing tool if your trying to use Ofusion as a WYSIWYG editor.

Lioric

24-04-2007 02:09:48

Biped geom are not exported, other types of bones can be exported if visible, if you hide them it wont get exported

You can use the "User Defined" properties to add your custom data needed by your engine to your objects, any value/pair will get exported with your object and can be used easily in your application

See this article in the knowledge base for details on using "user defined" properties in your applications

Using "User Defined" Properties

kevinlan

03-05-2007 04:02:27

Hi Lioric,
Is anything new about create tag points ? Or other solution?
The work are stuck if I can't find any solution to drawing crowd more efficiently....

Lioric

04-05-2007 02:58:31

We will do some tests with the implemented tag points during this weekend, hope it will be ready early next week