Vertices with no bone assigned

bleubleu

24-04-2007 08:03:38

Great tool you have there.

I noticed that when I export a skinned object where not *ALL* vertices have a bone assigned, I end up with strange results (like the whole mesh being assigned to a single bone). By unassigned I mean vertices with a weight of "-" in the weight table of the ski modifier.

But as soon as I make sure that EVERY single vertex has a bone, everything is cool. I created a dummy bone and attached the leftover vertices to it.

Is this behavior by design ?

Mat

Lioric

01-05-2007 01:58:23

Yes, on iteractive engines as Ogre, you need to assign all vertices to at least a bone

We can optionally export all non bone assigned vertices as if they were assigned to the root bone, but we prefer to enforce the user asigment of vertices as he will be aware of any issues earlier in the process