bleubleu
24-04-2007 08:03:38
Great tool you have there.
I noticed that when I export a skinned object where not *ALL* vertices have a bone assigned, I end up with strange results (like the whole mesh being assigned to a single bone). By unassigned I mean vertices with a weight of "-" in the weight table of the ski modifier.
But as soon as I make sure that EVERY single vertex has a bone, everything is cool. I created a dummy bone and attached the leftover vertices to it.
Is this behavior by design ?
Mat
I noticed that when I export a skinned object where not *ALL* vertices have a bone assigned, I end up with strange results (like the whole mesh being assigned to a single bone). By unassigned I mean vertices with a weight of "-" in the weight table of the ski modifier.
But as soon as I make sure that EVERY single vertex has a bone, everything is cool. I created a dummy bone and attached the leftover vertices to it.
Is this behavior by design ?
Mat