yxt-YouXiaoTing
27-04-2007 10:29:39
my colleague did a animation of die in ofusion.is it nomal the bounding box hold still when the object put down on the floor.
Lioric
27-04-2007 17:45:21
On interactive engines as Ogre, Bounding Boxes are not updated in skeletal animations for performance reasons (because skeletal animations move the vertices, not the object)
If you have the Pro version, you can enable "InPlace" mode to create a special animation that will update your BoundingBox with your character skeletal animation
Or in your application at load time, define a different AABB for your character to suit your needs