problem disappearing mesh when i Add the skin modifier

hinzabo

30-04-2007 12:18:49

i did all the step which i found in the support center of oFusion but when i add the skin modifier the mesh disappears

This are the steps to get your object correctly displayed:


Select the body mesh (you should attach the other parts and make a single mesh, but for now we will use just that mesh)

Collapse the stack

In the hierachy panel (with the object selected) click on "Transform" and "Scale" buttons of the "Reset" group

In the Utilities planel, reset XForm

Collapse the stack

Add the skin modifier

Add the "bones" to the skin modifier

Update the viewport

You should see the object correctly animated, except for an arm animation, this is because that arm bone is a mirrored bone
(the scale of that bone is -100, -100, -100)

Replace the incorrectly animated bones with new bones created manually


how can i resolve this problem???
thank youuuuuuuuu

Evak

30-04-2007 18:13:11

I had a similar problem last week when I tried exporting a biped and skin modifiered character. The character mesh completely disappears in the ofusion viewport and there isn't even a bounding box or anything for it.

I've only been using ofusion for building scenery and static meshes for the most part, so it's not a problem for me yet, but thought I'd mention it.

jwatte

01-05-2007 05:57:31

I have the same problem. I have a mesh with Editable Mesh at the bottom, and Skin on top of that. This is in 3ds Max 9. When I Update, only the bones come over (as white pyramids), not the mesh. The directional light is showing up, too.

Also, if I Hide By Category: Bones, the bones are hidden in Max, but not in oFusion. If I select and explicitly Hide the bones, then they are hidden in oFusion. No matter what I do, I can't get the mesh itself to display in oFusion.

Lioric

01-05-2007 19:35:18

This have been fixed in previous updates (Pro version)

For CE version this fix will be in the next upcoming update

I will add the "Hide objects" feature to the list

hinzabo

02-05-2007 22:24:57

where i can found oFusion (pro version)?????

jwatte

03-05-2007 04:03:39

If you check out the web site (or the CE version), you'll notice that they sell the pro version. The pro version comes with a bunch more features that are not in the CE version, also, so if you have some funding, I'm sure it'll be a valuable tool! (Too expensive for me for now, though)

kevinlan

03-05-2007 04:10:44

where i can found oFusion (pro version)?????

You should buy one.
We have the same problem and solved in pro version. And I think buying pro version is very valuable for commercial use.

Or you can wait next CE version release?

hinzabo

06-05-2007 17:22:20

i want to buy it but i don't found it, can you give me url where i can buy it from.

thank youuuuuuu

Lioric

06-05-2007 19:17:32

See the "Contacts" page

Odog87

14-05-2007 14:06:22

I have the pro version, but I still have the problem described above. where do I get the update you are talking about?

Lioric

14-05-2007 16:53:04

Its in your account page

Odog87

23-05-2007 19:52:07

I have all available updates installed (there are only 3) and I still have the problem of only the bones showing up, the mesh disappears.

Odog87

23-05-2007 20:00:38

http://www.shadedviews.com/bomb_suit.zip

here is the file that I am working on. if any one can see what I am doing wrong, let me know.

I am using max 9

Odog87

23-05-2007 22:23:40

ok, I found a solution that works for me. I didn't realize that ofusion didn't like IK's. Removing them solved the problem.

Lioric

24-05-2007 01:33:21

I have reviewed your scene, its not because of the IK's, they are supported, its because the needed skeletal hierarchy was not complete in the skin modifier (the bones), the "master" and the "waist" are parent nodes of the skeleton, and they need to be added to the skin mod

After i added the "master" and the "waist" nodes to the skin mod bones list, the object is correctly exported and displayed in the preview viewport


Click for bigger image

In the upcoming udpate this is automatically handled (no need to add all bones to the list)

Odog87

24-05-2007 17:34:53

Thanks a lot, I was afraid I was going to have to manually adjust every thing.