OSM_Viewer

IFASS

09-02-2006 23:39:40

I've build a little viewer which you can use to view your scenes 'ingame'.
Added a small demomap aswell.



Download OSM_Viewer.rar

Hope this helps.

jacmoe

10-02-2006 00:11:19

Great idea! But I think you need to upload that file again: there is a CRC error starting from OgreMain.dll, and that means that the zip is missing the exe, amongst other things. :)

IFASS

10-02-2006 07:52:31

Great idea! But I think you need to upload that file again: there is a CRC error starting from OgreMain.dll, and that means that the zip is missing the exe, amongst other things. :)

Damn, i see
well, gotta go in a few mins, will upload a new version in a few hours :)

IFASS

10-02-2006 12:18:47

New version
I've uploaded a new version which doesn't contain the CRC errors anymore:
Download OSM_viewer.rar

And for those who can't download .rar files, here is a .doc.
(RAR format, oFusion_Ce is included)
Download OSM_smirnoff.doc

ulukai

10-02-2006 14:31:54

Great thing.... thanks....
Uhmm... is there a way how to configure the speed of the movement? (by keyboard)

And would it be possible to check collisons with objects? What i mean, is that it wouldn't be possible to go through the ground objects.

Lioric

10-02-2006 15:24:29

This is great news, i will test it as soon as possible :D

Have you implemented it like the Demo, where you can switch between cameras with a key?

In the demo all the exported animations are played automatically, it would be a good idea if implemented like the cameras, where all animations can be iterated with a key, and another key to set the state

Lioric

IFASS

10-02-2006 16:46:46

This is great news, i will test it as soon as possible :D

Have you implemented it like the Demo, where you can switch between cameras with a key?

In the demo all the exported animations are played automatically, it would be a good idea if implemented like the cameras, where all animations can be iterated with a key, and another key to set the state

Lioric


Which key did you pick for that, because i think i integrated that aswell :)

Lioric

10-02-2006 17:01:41

To cycle cameras is the "c" key in the demo

IFASS

10-02-2006 18:00:48

To cycle cameras is the "c" key in the demo

Yup, afaik that works :)

culboji

11-02-2006 15:00:59

Hello, can this viewer play skeletal animations and if it can how can I play them?

jacmoe

11-02-2006 16:29:01

The regular mesh viewer - available from the Ogre download area - is the tool for that. :)

IFASS

13-02-2006 23:55:03

Ok guys, made a bunch of updates.. mainly bugfixes :)

Will upload soon with changelog.

IFASS

14-02-2006 00:20:32

Ok, here it is:



Changelog:
* Fixed shader bugs
* Updated libraries with native oFusion ones
* Fixed overlay errors
* Added missing shader textures
* Updated scene
* Removed unneccesary dll's
* Checked/fixed configuration files
* Removed ogre.cfg
* Added oFusion overlay
* C = camera switch
* And a lot more...

Download the OSM Viewer

IFASS

14-02-2006 00:24:29

Another proof shaders are working:

Directly exported from the turorial :)

And yes, this one is alright aswell: (thanks to resetting the xForm)

nikki

14-02-2006 18:37:36

(thanks to resetting the xForm)
Whats xform and how do you reset it? (I'm new to 3ds max :) )

IFASS

14-02-2006 22:17:30

(thanks to resetting the xForm)
Whats xform and how do you reset it? (I'm new to 3ds max :) )


Select objects --> utility tab --> reset xForm

Logan

15-02-2006 15:44:56

Hi,

I would very much be able to view scenes in the viewer with all animated camera movement, animation and skeleton/physique enabled.

Is this something that is easily done with the current viewer?


Regards,

Logan

15-02-2006 16:39:52

That an any hints on a decent hair shader and I would be one happy camper :-)

Evak

15-03-2006 02:04:40

Being an artist with limited knowledge of C++ and Ogre, this is just what I need to test these seemingly magnificent plugins. THANKS!!! man ! :)

Majin

03-04-2006 21:33:52

Hi, IFASS!
Could you provide us the OSM_Viewer source code? I'm very interested in the animation loading and updating methods (as they don't work very well on "Demo_oSceneLoader").
Thanks a lot!

IFASS

04-04-2006 11:30:01

Hi, IFASS!
Could you provide us the OSM_Viewer source code? I'm very interested in the animation loading and updating methods (as they don't work very well on "Demo_oSceneLoader").
Thanks a lot!


Gotta dig therefore in my harddisks.. will find it somewhere, but takes some time ;)

Evak

04-04-2006 19:34:16

hey cool that would be really handy for me too. We can't get ofusion to work in our engine. Taking a look at that would be really handy.

If you were willing to share the source you would make a bunch of people really happy :)

Lioric

04-04-2006 19:41:55

Evak, can you build the demo application?

The link error that you (or your workmate) are having might be related at using different libs in your project, i.e. debug multithread, static or mixing with release libs

It has nothing to do with the scene loader lib

You might want to test changing your code path to VC2005 express if you want to work on a supported platform

Evak

04-04-2006 19:49:52

yeah, at the moment the guy I'm working with doesn't have enough ram to run Visual studio, were sending him ram ASAP. At the moment he's using Codeblocks with VC7.1 compiler.

I'm an artist not a programmer, and find setting up the IDE really confusing. Trying to set it up myself at the moment in VC2005 :)

He did get the demo app working so I'm not sure why he can't add your sceneloader. I'm used to adding include and lib dir's to my project paths so I'm not sure what to do with a cpp file. Anyway, I'll be digging around hoping to figure it out :) have to get his engine to compile in VC2005 first

Evak

05-04-2006 06:34:54

Anyway, would be cool to be able to have source and tweak the viewer with a basic UI and the ability to pick and load .mesh files, not just .OSM scene files. Doesn't seem to be a really simple and effortless .mesh viewer out there yet.

Vectrex

12-07-2006 17:06:48

the link is dead! Could anyone link it or send to my gmail.com account.. prefix 'octamed' (figure that one out spam bots :twisted: )

Zas

16-07-2006 20:21:25

Indeed, the link is dead. I need to download the viewer too... could someone host it up?

IFASS

17-07-2006 11:43:41

I'll see tonight if i can host it elsewhere :)

Zas

19-07-2006 21:26:09

Not to rush you or anything, but it would help if you could host it as soon as possible.. even a site such as rapidshare will do finely.