Scene scale

kojack

10-02-2006 18:31:04

I've noticed that oFusion appears to use system units instead of display units, the same as Octopus.

For example, if I have display units set to meters and system units set to centimeters, a 1x1x1m cube is exported as a 100x100x100 ogre unit mesh.

To get scenes exported with 1 ogre unit = 1 meter is easy enough to do, just make system units meters. But then the oFusion preview display becomes unusable. The red/green/blue axes of lights become gigantic, and the panning and zooming controls are so sensitive that it's virtually impossible to view a 2 meter tall character, since the slightest mouse movement jumps 10 or more system units at a time.

Having the option to export display units instead of system units would be handy.

Otherwise, very impressive. :)

Lioric

10-02-2006 18:39:18

For the camera movement, the mouse and keyboard settings are in the "viewport" panel that can be found on the oFusion tools menu or on the oFusion toolbar if you created it, see the "viewport configuration" page on the documentation

The scale scene feature will be in the next updates

Lioric