objects positioning

ahmedismaiel

10-02-2006 22:53:42

Hi,
the scenes are so great in Max but i have a problem with the viewer

first i have the latest version of cvs which made me change abit in the code of the viewer because now the Animation now is called NodeAnimation and createTrack function is now called createnotetrack and keyframe is node keyframe.but i managed to compile these error ,so if you can please put a version of the website compatable with cvs ,there is many people out there using this version because of it's new features.
if you want i can send you the version i compiled.

my problem is the scene in the viewer is not like in max some objects are not positioned like it should

this is an image from the viewer for the lightmapping scene


the 350z scene is exported because the body of the car is so big relative to the wheels.

i didn't change the scene just normal export ,is there some thing i should do.

IFASS

10-02-2006 23:53:57

Hi,
the scenes are so great in Max but i have a problem with the viewer

first i have the latest version of cvs which made me change abit in the code of the viewer because now the Animation now is called NodeAnimation and createTrack function is now called createnotetrack and keyframe is node keyframe.but i managed to compile these error ,so if you can please put a version of the website compatable with cvs ,there is many people out there using this version because of it's new features.
if you want i can send you the version i compiled.

my problem is the scene in the viewer is not like in max some objects are not positioned like it should

this is an image from the viewer for the lightmapping scene


the 350z scene is exported because the body of the car is so big relative to the wheels.

i didn't change the scene just normal export ,is there some thing i should do.


I got exactly the same result with this scene, aswell with some custom maps. Couldn't figure out the problem though

Lioric

10-02-2006 23:58:28

You mean that in the oFusion viewport the scene is right, but when exported to your application (the demo or the IFASS viewer) you get those xform errors?

IFASS

11-02-2006 00:01:08

You mean that in the oFusion viewport the scene is right, but when exported to your application (the demo or the IFASS viewer) you get those xform errors?

Exactly :)

Btw, i'll see if i can add a little GUI with Open commands and stuff to view your scenes :)

ulukai

11-02-2006 12:44:48


Btw, i'll see if i can add a little GUI with Open commands and stuff to view your scenes :)


Wow man.... that would rock.

ahmedismaiel

11-02-2006 20:36:17

Lioric, could you please supply osm exports for this demo to compare with what i've exported

may be it's a max version problem ,i use version 7

Lioric

11-02-2006 21:24:43

Seems to be an issue with Dagon (you are using Dagon, right?) i tested with the demo loader and Azathoth 1.0.6 and the produced file is ok

Here is the adobe_jail exported scene file (without animation)

adobe_jail.osm

IFASS

11-02-2006 22:45:14

Seems to be an issue with Dagon (you are using Dagon, right?) i tested with the demo loader and Azathoth 1.0.6 and the produced file is ok

Here is the adobe_jail exported scene file (without animation)

adobe_jail.osm


hm.. my viewer uses 1.0.6...

ahmedismaiel

12-02-2006 00:07:21

i compared the file using filediff and it's the same ,i don't think its a dagon problem because the same behaviour happened to me when compiling with version 1.06.

Lioric

12-02-2006 01:35:07

Is it the 1.0.6 stock ogre compiled in your machine? if so, what compiler is used?

or is it the ogre sdk version?

IFASS

12-02-2006 02:24:55

Is it the 1.0.6 stock ogre compiled in your machine? if so, what compiler is used?

or is it the ogre sdk version?


It is the ogre sdk version.

nikki

12-02-2006 16:08:48

I'm using Dagon and I have the same problem. I'm using 3ds max 7.

ahmedismaiel

13-02-2006 11:44:42

Lioric could you please provide the scene viewer demo available for download in binary form so i can compare ,because the problem still exist

Lioric

13-02-2006 15:44:13

The issue is under investigation

I will post the binary demo today