Textures show weird.

Paulov

15-05-2007 19:54:35

Hi

These are how very offen the textures tend to look.

OFusion is becoming quite problematic for me, since it does not shows the scenes ok. Somethimes a number of random textures do not load and they show black, and other times they show correct and other times they show as shown in the images.

I´ve formatted several times, I´ve the latest version,, etc etc..

The textures ar in .dds format in sices lik 64x64 128x128 256x128 ...





















This and the fail of the AABB ar some of the mail problems I´ve with OF.











:cry:

Evak

15-05-2007 23:04:08

Have you tried on other computers? And what kind of video card do you have. I had similar looking probelms with older video cards, usualy when they run out of Vram.

I havent experienced problems like all black polys in ofusion/Ogre myself unless I had the material set wrong.

I agree it would definately be nice to have a native Eihort version that doesn't require the meshupdater :)

Lioric

16-05-2007 17:30:35

That definitively seems to be a driver/video hardware issue

Paulov

16-05-2007 21:12:22

Hey.

I forgot to comment, that after in the "ofusionloader.exe"
After the aplication is compilled etc, the scene runs perfect, super smooth and with the textures ok.

That is why I think it could not be just a driver Issue.

I´ve a 7600GT with 256DDR3.

I´ve just formatted the pc, I´ll post if I find that it gets solved.

Bye.

Lioric

17-05-2007 01:10:16

Post or send me the ogre.log file (that is created in the max root folder) when the texture issues are displayed

Paulov

17-05-2007 09:44:35

Hello

Didnt know that ther was a log ther....


direct download:
www.ikernor.com/download/ogre-forum/ofu ... s/Ogre.log


And it looks like there is a problem with the textures:

Details:
-----------------------------------
Error #: 7
Function: SceneManager::getAnimation
Description: Cannot find animation with name _OVP_ANIM__OVP_LIGHT_NODE_Sun01.
File: ..\src\OgreSceneManager.cpp
Line: 2713
Stack unwinding: <<beginning of stack>>
10:24:20: Texture: E:\disco-1\DESARROLLING\vrml\ORIGINALES\donosti project\texturas\sectores\doe2\sector-3\PFC\sector-3-decolightingmap.dds: Loading 1 faces(PF_B8G8R8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
10:24:20: WARNING: Mesh instance '__OVIEWPORT_sector-3-deco_mesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
10:24:20: An exception has been thrown!


But, say that the objets that dont display correct in a run of ogre, they can display correct in the next run. (in max viewport).

Bye