culboji
11-02-2006 15:16:23
I`m using Character Studio and Physique to animate my characters. Everything works well but when I preview them in OgreView the skinned meshes are repositioned, rotated and scaled(you can see that in the attached images).
I have 2 meshes in my scene, one the body and the other the weapon and in max view they look good but in OgreView they get messed up. Can you tell me what the problem is because there aren`t any skeletal tutorials for oFusion yet and the video for skeletal is down at the moment.
I have 2 meshes in my scene, one the body and the other the weapon and in max view they look good but in OgreView they get messed up. Can you tell me what the problem is because there aren`t any skeletal tutorials for oFusion yet and the video for skeletal is down at the moment.