[FIXED] Character Studio Repositioning/Scaling problem

culboji

11-02-2006 15:16:23

I`m using Character Studio and Physique to animate my characters. Everything works well but when I preview them in OgreView the skinned meshes are repositioned, rotated and scaled(you can see that in the attached images).



I have 2 meshes in my scene, one the body and the other the weapon and in max view they look good but in OgreView they get messed up. Can you tell me what the problem is because there aren`t any skeletal tutorials for oFusion yet and the video for skeletal is down at the moment.

Lioric

11-02-2006 19:20:53

In the Utilities tab panel, apply an "Reset XForm" to the soldier and gun model (not to the biped structure), and update the scene, not matter if the model in the max viewports gets rotated, after you advance the time it will return to the right position

That should work

culboji

11-02-2006 20:17:47

Thanx, it works. Only thing is that I gotta xform and than skin the model again but that is not a big problem.

Lioric

11-02-2006 21:16:24

Also remeber that is a good practice (in fact its a requirement) to reset the xform before using models in real-time applications, not only with Ogre but any real-time engine, as the matrix interpretation and usage is different between an modeling tools and an interactive renderer