Mars
19-05-2007 08:36:09
Hi,
I am using 3ds max modeller and oFusion exporter feeding my ogre app.
But I found imported into my app, it runs rather slow. I examine the exported files and found there are so many .tga files, and they are normally pretty large. I have always been believing in ogre's effeciency, so I think the problem is, after so many large texture resource attached into one model, it consumes lots of ram and wastes my precious processing power on page swapping. So I think texture compression might be a good solution, but I really dont know how to achieve it.
Is there someone would give me some suggestion? If ogre have some build-in method, or I should pre-process it off-line? And if it is done, will decompression procesure be expensive?
I am using 3ds max modeller and oFusion exporter feeding my ogre app.
But I found imported into my app, it runs rather slow. I examine the exported files and found there are so many .tga files, and they are normally pretty large. I have always been believing in ogre's effeciency, so I think the problem is, after so many large texture resource attached into one model, it consumes lots of ram and wastes my precious processing power on page swapping. So I think texture compression might be a good solution, but I really dont know how to achieve it.
Is there someone would give me some suggestion? If ogre have some build-in method, or I should pre-process it off-line? And if it is done, will decompression procesure be expensive?