Ogre Material in MentalRay

Rockin

13-02-2006 18:03:15

Hi,
Is there any way to render the Ogre Material with MR? I tried, and I got this: 'MSG 0.0 error: Material "02 - Default ( Ogre Material )" not supported by the translator. Will render black.'

It would really help me if I could use MR's GI to bake my textures:)
(Not sure this is the right place to post this)

Lioric

13-02-2006 19:13:46

The Ogre Material is an specialized material for the oFusion Viewport, we have not implemented compatibility with MR, but even if we do that, MR cant use it, as internally, objects are very different between max objects and ogre objects

You can use any max material with the MR renderer, then after the GI bake process you can easily convert the baked material to an Ogre Material. In the Lightmapping tutorial a GI bake process is explained, you can use a similar process with MR, but produce a Shell Material, as this shell material type is supported by oFusion, or converted to an Ogre Material