Paulov
30-05-2007 23:04:34
Hell.o
I´ve started to play again with normal mapping, now using the monster shaders.
I would like to finally be able to have
1) normal mapping
2)parallx mapping
3) specular mapping
alone, combined, lightmaped... or whaterver.
I´ve started with normal mapping, as I´ve not even the slightliest ide of how to perform the other 2.
----forget this for the moment--------------------------------------------------
And I´m as unhappy with the ressult as I was with the ones I got using the examples in oFusion page.
Here the first shot, well, it looks quite ok, and at the first moment I said myself. "it works!".
www.ikernor.com/download/ogre-forum/ofu ... ster-1.jpg
In this shot, you can see that some of hte normal mapped areas look really good, this asphalt looks quite nice.
www.ikernor.com/download/ogre-forum/ofu ... ster-2.jpg
well, I´ve made a video that perfeclty ilustrates how this shaders keep on degradatig as UVW map tile is increased.
www.ikernor.com/download/ogre-forum/ofu ... g/monster- test-1/normals-monster-1.avi
-----------------------------------------------------------------------
I´ve been able to correct the error, the fail whas that using UVW mapping is not allowed by the shader and you´ve to do this by using the shader parameters, In this case the scale. (very anoying, specially if using a mapping tool like I do).
here the working normal map
www.ikernor.com/download/ogre-forum/ofu ... work-1.jpg
www.ikernor.com/download/ogre-forum/ofu ... g/monster- test-1/monster-2-semiwork-2.jpg
dont know in this last shot why this dark area is generated, Its an error.
I´ve put a car and activated shadows. looks ok.
www.ikernor.com/download/ogre-forum/ofu ... work-3.jpg
www.ikernor.com/download/ogre-forum/ofu ... work-4.jpg
I´ve lightmapped the car and the things go wrong, the shadows looks weird, as shown in the img. I´ve restartd the scene from 0 but as fast I insert that model things go worng.. puaj.. again problems!!!
www.ikernor.com/download/ogre-forum/ofu ... work-5.jpg
www.ikernor.com/download/ogre-forum/ofu ... work-6.jpg
why is that difficult!!! this should be as easy as loading the diffuse and the normal map and go!!!
I feel like using a super beta engine.. I spend a lot of time in tests... in things that should be don in a blink of an eye...
I´ve started to play again with normal mapping, now using the monster shaders.
I would like to finally be able to have
1) normal mapping
2)parallx mapping
3) specular mapping
alone, combined, lightmaped... or whaterver.
I´ve started with normal mapping, as I´ve not even the slightliest ide of how to perform the other 2.
----forget this for the moment--------------------------------------------------
And I´m as unhappy with the ressult as I was with the ones I got using the examples in oFusion page.
Here the first shot, well, it looks quite ok, and at the first moment I said myself. "it works!".
www.ikernor.com/download/ogre-forum/ofu ... ster-1.jpg
In this shot, you can see that some of hte normal mapped areas look really good, this asphalt looks quite nice.
www.ikernor.com/download/ogre-forum/ofu ... ster-2.jpg
well, I´ve made a video that perfeclty ilustrates how this shaders keep on degradatig as UVW map tile is increased.
www.ikernor.com/download/ogre-forum/ofu ... g/monster- test-1/normals-monster-1.avi
-----------------------------------------------------------------------
I´ve been able to correct the error, the fail whas that using UVW mapping is not allowed by the shader and you´ve to do this by using the shader parameters, In this case the scale. (very anoying, specially if using a mapping tool like I do).
here the working normal map
www.ikernor.com/download/ogre-forum/ofu ... work-1.jpg
www.ikernor.com/download/ogre-forum/ofu ... g/monster- test-1/monster-2-semiwork-2.jpg
dont know in this last shot why this dark area is generated, Its an error.
I´ve put a car and activated shadows. looks ok.
www.ikernor.com/download/ogre-forum/ofu ... work-3.jpg
www.ikernor.com/download/ogre-forum/ofu ... work-4.jpg
I´ve lightmapped the car and the things go wrong, the shadows looks weird, as shown in the img. I´ve restartd the scene from 0 but as fast I insert that model things go worng.. puaj.. again problems!!!
www.ikernor.com/download/ogre-forum/ofu ... work-5.jpg
www.ikernor.com/download/ogre-forum/ofu ... work-6.jpg
why is that difficult!!! this should be as easy as loading the diffuse and the normal map and go!!!
I feel like using a super beta engine.. I spend a lot of time in tests... in things that should be don in a blink of an eye...