MrX_ua
14-02-2006 03:09:22
Hey,
Here's what happened. There was a human model once After rigging the biped, applying physique, and loading a premade animation, I switched one of the viewports to oFusion, and..... the mesh disappeared. everytign else, that I can do or see works fine, but the mesh is invisable. I can see the obejct fox, if I select the mesh, just can't see the mesh. I decided to export it to OSM viewer and see what happenes. Here is the result
This is a normal render. All I can see is the plane. that's 1 of the two object in the scene, secon is the mesh
Now, here is what happes if I press "r", and go into the edge view. Notice the FPS drop. It drops as low as 1.5fps and stays there
And now - the vertex render - here I can actualy see the shape of the mesh, fps go back to normal
Am I missing something?
Here's what happened. There was a human model once After rigging the biped, applying physique, and loading a premade animation, I switched one of the viewports to oFusion, and..... the mesh disappeared. everytign else, that I can do or see works fine, but the mesh is invisable. I can see the obejct fox, if I select the mesh, just can't see the mesh. I decided to export it to OSM viewer and see what happenes. Here is the result
This is a normal render. All I can see is the plane. that's 1 of the two object in the scene, secon is the mesh
Now, here is what happes if I press "r", and go into the edge view. Notice the FPS drop. It drops as low as 1.5fps and stays there
And now - the vertex render - here I can actualy see the shape of the mesh, fps go back to normal
Am I missing something?