Khorram
05-06-2007 18:26:32
Hi!
I was told to come here and ask my questions here.
Hope someone can help..
There are two problems I am fightig with. the first is, I don't have the VertexTextureBlend-Shader in the Rollout-Menu (oFusionPass/Vertex Shader). It is missing! The oFusion-Viewport is active.
The second problem is creating a texture for the SkyBox. I tried it with frames and cubemap in oFusions TextureUnit Basic Parameters...
What do I do wrong??
Lioric
05-06-2007 19:42:10
Have you copied the shader files from the example scene to the "oFusion/Media/shaders" folder?
The shaders are created for vs/ps 2.0 (they can work on vs/ps 1 hardware, but the shader definition need to be modified for this) is your video hardware supporting this?
Addign 6 frames to the TU is needed for the Skybox, is there any message displayed after you assign the sky material?
Khorram
06-06-2007 10:22:37
when I select "Material" on the oFusion Scene-Window and choose a Material, I get the Message"SkyBox needs a CubeMaterial with 6 Textures/frames" It doesn't matter which material I select.
I found the Shaders

thanks for the tipp! Vertexblending is really powerfull.
Khorram
06-06-2007 11:09:33
one more Question : Shadow Technique Stencil Aditiv doesn't work with vertexTextureBlend, right?
Lioric
07-06-2007 16:35:22
I will review the issue with the sky texture material
If other shadow types are working with your scene then Stencil Additive must work too
Khorram
07-06-2007 18:03:17
Best thanks, I am looking forward to read the skybox-solution.
here is a screen with my shadow-problem:
http://khorram.lima-city.de/shadowing.jpg
It looks after export the same as in the oFusion-Viewport.
By the way, which graphics card would you recommend for the development with oFusion?
Lioric
12-06-2007 18:12:05
For the Texture based shadow methods, you need to define objects either as Shadow Caster or Shadow Receiver (but not both)