mipmapping problems

Paulov

07-06-2007 13:56:13

Hey

Well, related to the texture problems I´ve been suffering have tu say that is sure that its related with the mipmaps. Because textures without previously precalculated mipmaps work oke and others dont,

So, How can I limit the number of mipmaps?¿

I mean, When I export in photoshop the pluggin has the posibility of generating a number of mipmaps... i.e 3. So how can I tell oFusion to just use those 3 and not to generate "infinite" mipmaps?

I dont whant it to be generating them using hardware resources if i´ve already precalculated a number of them

thnks,

Lioric

12-06-2007 18:08:18

The material system should be using your currently generated textures, and not create new mipmaps if they are in the texture

I will review this, probably there is some issues about this in the Ogre engine