Evak
09-06-2007 08:04:29
Ok, I'm trying to update the graphics in my old indie game Aerial Antics, starting with shaders. I really like additive shadows in ogre because they seem to look much nicer with low poly terrain and have some lighting variation compared to modulative stencils.
I did a test with the monster shader on the generic sand testure and all shadows end up black. If you look elsewhere in the screenshot you can see the lighter additive shadows working on fixed function materials.
Is there a way to get additive shadows to behave on shader materials?
Here's the screenshot to show what I mean. The black additive shadows on the shader material are circled in red.
I did a test with the monster shader on the generic sand testure and all shadows end up black. If you look elsewhere in the screenshot you can see the lighter additive shadows working on fixed function materials.
Is there a way to get additive shadows to behave on shader materials?
Here's the screenshot to show what I mean. The black additive shadows on the shader material are circled in red.