vintersorg
14-02-2006 11:52:36
Hi.
This looks great! Featurelist is really impressive!
The current project i'm working on will incorporate a VERY large world, and will use my own custom sceneManager, which will handle paging, dynamic loading etc.
Until we discovered oFusion, we were going to use either a custom MEL-script for maya, or a separate World-editor which would allow placing objects, sculpting terrain etc. The exporter would then split everything into zones (terrain pages) and use dynamic loading, but oFusion seems as a much better approach
Is it possible that i could add these features to the exporter, or will i be forced to write a converter application to split the scenes?
Nice work!
This looks great! Featurelist is really impressive!
The current project i'm working on will incorporate a VERY large world, and will use my own custom sceneManager, which will handle paging, dynamic loading etc.
Until we discovered oFusion, we were going to use either a custom MEL-script for maya, or a separate World-editor which would allow placing objects, sculpting terrain etc. The exporter would then split everything into zones (terrain pages) and use dynamic loading, but oFusion seems as a much better approach
Is it possible that i could add these features to the exporter, or will i be forced to write a converter application to split the scenes?
Nice work!