Gat
13-06-2007 17:09:19
Hi, I try to have both skinning and morphing animations on a model (for movements and breathing) and I can't succeed in playing them topgether.
I thought I could try in two different ways:
- either I export the animations separatly. But in this case ogre blend the two kind of animations and then the movement is pertubated by the morph and does not render good (I can't use the add blend mode since I already use many blend movement animations at the same time)
- either I export the animations together by making the morph anim simultaneously to movement anim in the max timeline but in this case the morph animation seems not to be taken into account (note that my modifier stack in in the bottom/top order: morph/skin/edit and the edit poly works.)
Anyone has an idea how to fix this ?
If things were done in a proper way in my scene, should the morph and movement animations be compiled together and so be played and export at the same time by oFusion ?
I thought I could try in two different ways:
- either I export the animations separatly. But in this case ogre blend the two kind of animations and then the movement is pertubated by the morph and does not render good (I can't use the add blend mode since I already use many blend movement animations at the same time)
- either I export the animations together by making the morph anim simultaneously to movement anim in the max timeline but in this case the morph animation seems not to be taken into account (note that my modifier stack in in the bottom/top order: morph/skin/edit and the edit poly works.)
Anyone has an idea how to fix this ?
If things were done in a proper way in my scene, should the morph and movement animations be compiled together and so be played and export at the same time by oFusion ?