ebol
30-06-2007 23:39:35
Hi everyone,
I had an ability to test current oFusion with two versions of Max - 7 and 8, and I noticed they don't act exactly the same way.
Little background
You can read it if you like, or go to the next part. I had a typo in my shader file (which I wasn't aware of), I tried use it with Max 8, but all I got was a blank material and no parameters in config dialog. Then, try to do the same in Max 7, finally I got an compile error message.
So, what I spotted so far:
1) It seems that there are no error reports in M8 (neither no pop-ups in Max, nor anything in Ogre.log)
2) Some shaders that work with Ogre and work in Ofusion/Max7 don't work in M8 - for ex. there's no parameters in the configuration dialog.
If I dig up something more, I let you know.
Anyone noticed ever something like this in Max 8? Or all of you use Max9 by now
I had an ability to test current oFusion with two versions of Max - 7 and 8, and I noticed they don't act exactly the same way.
Little background
So, what I spotted so far:
1) It seems that there are no error reports in M8 (neither no pop-ups in Max, nor anything in Ogre.log)
2) Some shaders that work with Ogre and work in Ofusion/Max7 don't work in M8 - for ex. there's no parameters in the configuration dialog.
If I dig up something more, I let you know.
Anyone noticed ever something like this in Max 8? Or all of you use Max9 by now