<~Creatine~>
04-07-2007 09:24:17
I experiment with ofisuion and I have a problem with gouraud and phong shading. I try put a sphere primitive and an another model into the scene near the ofuison car. The spehere and another car looks like wrong.
Video:
http://www.gamebuilderz.extra.hu/downlo ... i_hiba.wmv
Is it a smooth problem?
Lioric
04-07-2007 16:21:38
Are those objects scaled? if they are scaled lighting will be affected by the scale of the normals (you need to rest xform or reset scale to unit)
Are the materials of those objects with higher levels of specular highlights? if they are, use a different glossines and specular values
<~Creatine~>
05-07-2007 20:54:48
Are those objects scaled? if they are scaled lighting will be affected by the scale of the normals (you need to rest xform or reset scale to unit)
Are the materials of those objects with higher levels of specular highlights? if they are, use a different glossines and specular values
Oh thanks. First the another car model was wrong. And I really need to reset for scaled sphere.