merge animations (rotation) problem with biped

sladi

10-07-2007 15:41:26

Hi!
I export a character consisting of multiple meshes. They all use the same skeleton file.

When merging two Biped animations in Ogre there are sometimes problems.
The arms or legs try to rotate 355 degrees in the opposite direction when there is only a 5 degree change for example.

Can I do something about it?


Regards,
Sladi

Lioric

11-07-2007 00:11:16

Download the latest version from your account page (1.8.95)

And download the latest Ogre Eihort 1.4.3 (or use the latest CVS if you are using it), this version includes a new fix when blending between animations were the shortest path was not used

Or apply this patch to your version