sladi
10-07-2007 15:41:26
Hi!
I export a character consisting of multiple meshes. They all use the same skeleton file.
When merging two Biped animations in Ogre there are sometimes problems.
The arms or legs try to rotate 355 degrees in the opposite direction when there is only a 5 degree change for example.
Can I do something about it?
Regards,
Sladi
I export a character consisting of multiple meshes. They all use the same skeleton file.
When merging two Biped animations in Ogre there are sometimes problems.
The arms or legs try to rotate 355 degrees in the opposite direction when there is only a 5 degree change for example.
Can I do something about it?
Regards,
Sladi