Physique/skin problem

hunt

16-07-2007 07:14:58

Hi, I'm new to OFusion and Ogre so you will have to forgive me if I'm missing something basic here.

I'm trying to export some premade characters I have. With animations.
However it seems that whenever I apply a physique modifier to a mesh, and try displaying it in the viewport. There appears a message box "oFusion Message, Object index out of bounds."

And then the mesh disappears from the oFusion viewport. If i remove the modifier again, and update the viewport, everything is fine again.

The ogre.log shows entries such as these


-----------------------------------
Details:
-----------------------------------
Error #: 8
Function: ResourceGroupManager::openResource
Description: Cannot locate resource __OVIEWPORT_Cylinder01_mesh.skeleton in resource group General or any other group..
File: ..\src\OgreResourceGroupManager.cpp
Line: 583
Stack unwinding: <<beginning of stack>>
07:14:17: Unable to load skeleton __OVIEWPORT_Cylinder01_mesh.skeleton for Mesh __OVIEWPORT_Cylinder01_mesh. This Mesh will not be animated. You can ignore this message if you are using an offline tool.
07:14:17: An exception has been thrown!

-----------------------------------
Details:
-----------------------------------
Error #: 7
Function: Animation::getNodeTrack
Description: Cannot find node track with the specified handle.
File: ..\src\OgreAnimation.cpp
Line: 98
Stack unwinding: <<beginning of stack>>
07:14:17: Texture: ogretext.png: Loading 1 faces(PF_A8B8G8R8,254x128x1) with 7 generated mipmaps from Image. Internal format is PF_A8R8G8B8,254x128x1.


to reproduce the issue I just have to create a simple shape like a cylinder, convert to editable mesh, and apply the physique or mesh modifier

Using Max 9 and Ofusion CE 1.8

thanks for any help in advance!

Lioric

16-07-2007 17:07:59

Are the names of the bones unique within the skel hierarchy?

Could you post the object?

hunt

16-07-2007 17:52:07

I found this happens before I even create the skeleton, and seems to have nothing to do with the model.

To reproduce:
- reset max
- open the oFusion viewport
- create a basic shape, I've used a cylinder
- convert the cylinder to editable mesh
at this point the cylinder is viewable in the oFusion viewport, when updating
- now apply a physique modifer to the cylinder.
oFusion will instantly pop up with the error: Object index out of bonds.
the cylinder vil disappear from the viewport.
- Click away the popup
- click on the physique modifier...
- Max crashes

happens in both max 8 and 9

i've tried reinstalling oFusion, with the same results.
could it be some sort of faulty installation still?