hunt
16-07-2007 07:14:58
Hi, I'm new to OFusion and Ogre so you will have to forgive me if I'm missing something basic here.
I'm trying to export some premade characters I have. With animations.
However it seems that whenever I apply a physique modifier to a mesh, and try displaying it in the viewport. There appears a message box "oFusion Message, Object index out of bounds."
And then the mesh disappears from the oFusion viewport. If i remove the modifier again, and update the viewport, everything is fine again.
The ogre.log shows entries such as these
to reproduce the issue I just have to create a simple shape like a cylinder, convert to editable mesh, and apply the physique or mesh modifier
Using Max 9 and Ofusion CE 1.8
thanks for any help in advance!
I'm trying to export some premade characters I have. With animations.
However it seems that whenever I apply a physique modifier to a mesh, and try displaying it in the viewport. There appears a message box "oFusion Message, Object index out of bounds."
And then the mesh disappears from the oFusion viewport. If i remove the modifier again, and update the viewport, everything is fine again.
The ogre.log shows entries such as these
-----------------------------------
Details:
-----------------------------------
Error #: 8
Function: ResourceGroupManager::openResource
Description: Cannot locate resource __OVIEWPORT_Cylinder01_mesh.skeleton in resource group General or any other group..
File: ..\src\OgreResourceGroupManager.cpp
Line: 583
Stack unwinding: <<beginning of stack>>
07:14:17: Unable to load skeleton __OVIEWPORT_Cylinder01_mesh.skeleton for Mesh __OVIEWPORT_Cylinder01_mesh. This Mesh will not be animated. You can ignore this message if you are using an offline tool.
07:14:17: An exception has been thrown!
-----------------------------------
Details:
-----------------------------------
Error #: 7
Function: Animation::getNodeTrack
Description: Cannot find node track with the specified handle.
File: ..\src\OgreAnimation.cpp
Line: 98
Stack unwinding: <<beginning of stack>>
07:14:17: Texture: ogretext.png: Loading 1 faces(PF_A8B8G8R8,254x128x1) with 7 generated mipmaps from Image. Internal format is PF_A8R8G8B8,254x128x1.
to reproduce the issue I just have to create a simple shape like a cylinder, convert to editable mesh, and apply the physique or mesh modifier
Using Max 9 and Ofusion CE 1.8
thanks for any help in advance!