Material appearance changes after converting to oFusion

PDX

17-07-2007 23:29:46

Hello,

I've done the oFusion lightmapping tutorial, with the adobe house, and it worked out well.

My next task is to get that kind of lightmapping working within a normal mapped material, one similar to the material in the tutorial with the torus. The torus material is an oFusion material, while the adobe house material is a Max material. Therefor it seems I need to get the type of lightmapping I see on the adobe house into an oFusion material.

To figure out how I might do this, I thought I'd convert the ground in the adobe house tutorial into an oFusion material. I did so, and then hit "evaluate." This was the result:



As you can see, the ground turned darker after the material was converted into an oFusion material. Can anyone suggest why this happened?

Thanks much.

PDX

17-07-2007 23:49:48

Possible answer to my own question: It appears that the oFusion material is affected by the ambient light value found under oFusion>scene, while the Max material isn't affected by the ambient. Instead, the Max material is rendered full-bright. So converting it to an oFusion material makes it subject to the effect of the oFusion scene's ambient light, and thus darker.

Paulov

18-07-2007 12:10:44

If the self ilumination in max was set to 100% when evaluatin the Emisive value of the material will be 50%, turn the Emisive value to 100% and you´ll have a fully bright ground.


There si a script that is supossed to turn all the emissives to 100% (white) but for me did never workt.