Very idiot question..

Crashy

17-02-2006 15:16:43

I cannot find the menu to export to .mesh. I'm working with max 7 sp1.

In the ofusion menu, i've only update, update set, viewport, scene, object, clear and update mat.

And no ".mesh" format in the classical max export menu. :?

IFASS

17-02-2006 15:44:50

I cannot find the menu to export to .mesh. I'm working with max 7 sp1.

In the ofusion menu, i've only update, update set, viewport, scene, object, clear and update mat.

And no ".mesh" format in the classical max export menu. :?


File --> Export --> OGM format

Then you'll get a menu where you can select what to export, meshes will be exported to .mesh.

Crashy

17-02-2006 16:59:42

Thanks a lot!
Another little interrogation: When I export my mesh, in Ogre, the object is "pitched" with a 90° angle value.
Is it normal?

Thanks.

IFASS

18-02-2006 00:24:44

Thanks a lot!
Another little interrogation: When I export my mesh, in Ogre, the object is "pitched" with a 90° angle value.
Is it normal?

Thanks.


This can happen, don't ask me why though, you can use the exporter options to rotate the axis. (invert x/y if i'm right)

Lioric

18-02-2006 16:00:26

Are you using the BSP manager?

This should not happen on any other manager

Crashy

18-02-2006 20:13:10

I'm not using BSp scene manager. I've this result with both the Generic and the Paging Landscape scene manager :?

Lioric

19-02-2006 01:45:01

And what is the scene manager used by the oFusion in the viewport?

Test it by adding a "Reset XForm" to all your rotated objects

Crashy

19-02-2006 09:47:48

Thanks that worked with reset Xform.

:)