Crashy
17-02-2006 15:16:43
I cannot find the menu to export to .mesh. I'm working with max 7 sp1.
In the ofusion menu, i've only update, update set, viewport, scene, object, clear and update mat.
And no ".mesh" format in the classical max export menu.
IFASS
17-02-2006 15:44:50
I cannot find the menu to export to .mesh. I'm working with max 7 sp1.
In the ofusion menu, i've only update, update set, viewport, scene, object, clear and update mat.
And no ".mesh" format in the classical max export menu. 
File --> Export --> OGM format
Then you'll get a menu where you can select what to export, meshes will be exported to .mesh.
Crashy
17-02-2006 16:59:42
Thanks a lot!
Another little interrogation: When I export my mesh, in Ogre, the object is "pitched" with a 90° angle value.
Is it normal?
Thanks.
IFASS
18-02-2006 00:24:44
Thanks a lot!
Another little interrogation: When I export my mesh, in Ogre, the object is "pitched" with a 90° angle value.
Is it normal?
Thanks.
This can happen, don't ask me why though, you can use the exporter options to rotate the axis. (invert x/y if i'm right)
Lioric
18-02-2006 16:00:26
Are you using the BSP manager?
This should not happen on any other manager
Crashy
18-02-2006 20:13:10
I'm not using BSp scene manager. I've this result with both the Generic and the Paging Landscape scene manager
Lioric
19-02-2006 01:45:01
And what is the scene manager used by the oFusion in the viewport?
Test it by adding a "Reset XForm" to all your rotated objects
Crashy
19-02-2006 09:47:48
Thanks that worked with reset Xform.