Must version Ofusion be match with version Ogre

huaner

19-07-2007 02:58:45

hi:
i use old version of ofusion to export 3dmax model. the model can be loaded in the ogre v1.2.0. but can't be used under version Ogre1.4. Is different format model of different ofusion?

Lioric

19-07-2007 03:59:33

Could you provide more details? is there any messages in the log of your applciation?

Search this forum for the "meshupgrader" tool if the error you are experiencing is with the AABB of the objects

wangli_rei

02-08-2007 07:11:31

I'am using 1.4.5 and I've come across a problem with the "osm" file loading. The resource manager seem to be unable to locate the osm file, but i've added the folder path in the resource.cfg. When i try it with 1.2.5 sdk, it's all right. Does it have anything to do with the SDK version?

Lioric

02-08-2007 18:56:28

It should correctly work with the 1.4.5 version

Could you post the contents of the ogre.log file from your application folder?

syedhs

03-08-2007 05:08:19

1.4.5? Latest Ogre version is 1.4.3 :wink:

Element13

03-08-2007 05:51:24

ya, I've come across the same problem, when I use the oSceneLoader in 1.2.5SDK everything goes on well, but not on 1.4sdk
my Ogre.log writes on like this:
12:59:46: Creating resource group General
12:59:46: Creating resource group Internal
12:59:46: Creating resource group Autodetect
12:59:46: SceneManagerFactory for type 'DefaultSceneManager' registered.
12:59:46: Registering ResourceManager for type Material
12:59:46: Registering ResourceManager for type Mesh
12:59:46: Registering ResourceManager for type Skeleton
12:59:46: MovableObjectFactory for type 'ParticleSystem' registered.
12:59:46: OverlayElementFactory for type Panel registered.
12:59:46: OverlayElementFactory for type BorderPanel registered.
12:59:46: OverlayElementFactory for type TextArea registered.
12:59:46: Registering ResourceManager for type Font
12:59:46: ArchiveFactory for archive type FileSystem registered.
12:59:46: ArchiveFactory for archive type Zip registered.
12:59:46: FreeImage version: 3.9.2
12:59:46: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
12:59:46: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
12:59:46: DDS codec registering
12:59:46: Registering ResourceManager for type HighLevelGpuProgram
12:59:46: Registering ResourceManager for type Compositor
12:59:46: MovableObjectFactory for type 'Entity' registered.
12:59:46: MovableObjectFactory for type 'Light' registered.
12:59:46: MovableObjectFactory for type 'BillboardSet' registered.
12:59:46: MovableObjectFactory for type 'ManualObject' registered.
12:59:46: MovableObjectFactory for type 'BillboardChain' registered.
12:59:46: MovableObjectFactory for type 'RibbonTrail' registered.
12:59:46: Loading library .\RenderSystem_Direct3D9_d
12:59:46: Installing plugin: D3D9 RenderSystem
12:59:46: D3D9 : Direct3D9 Rendering Subsystem created.
12:59:46: D3D9: Driver Detection Starts
12:59:46: D3D9: Driver Detection Ends
12:59:46: Plugin successfully installed
12:59:46: Loading library .\RenderSystem_GL_d
12:59:46: Installing plugin: GL RenderSystem
12:59:46: OpenGL Rendering Subsystem created.
12:59:46: Plugin successfully installed
12:59:46: Loading library .\Plugin_ParticleFX_d
12:59:46: Installing plugin: ParticleFX
12:59:46: Particle Emitter Type 'Point' registered
12:59:46: Particle Emitter Type 'Box' registered
12:59:46: Particle Emitter Type 'Ellipsoid' registered
12:59:46: Particle Emitter Type 'Cylinder' registered
12:59:46: Particle Emitter Type 'Ring' registered
12:59:46: Particle Emitter Type 'HollowEllipsoid' registered
12:59:46: Particle Affector Type 'LinearForce' registered
12:59:46: Particle Affector Type 'ColourFader' registered
12:59:46: Particle Affector Type 'ColourFader2' registered
12:59:46: Particle Affector Type 'ColourImage' registered
12:59:46: Particle Affector Type 'ColourInterpolator' registered
12:59:46: Particle Affector Type 'Scaler' registered
12:59:46: Particle Affector Type 'Rotator' registered
12:59:46: Particle Affector Type 'DirectionRandomiser' registered
12:59:46: Particle Affector Type 'DeflectorPlane' registered
12:59:46: Plugin successfully installed
12:59:46: Loading library .\Plugin_BSPSceneManager_d
12:59:46: Installing plugin: BSP Scene Manager
12:59:46: Plugin successfully installed
12:59:46: Loading library .\Plugin_OctreeSceneManager_d
12:59:46: Installing plugin: Octree & Terrain Scene Manager
12:59:46: Plugin successfully installed
12:59:46: Loading library .\Plugin_CgProgramManager_d
12:59:47: Installing plugin: Cg Program Manager
12:59:47: Plugin successfully installed
12:59:47: *-*-* OGRE Initialising
12:59:47: *-*-* Version 1.4.3 (Eihort)
12:59:47: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
12:59:47: D3D9 : RenderSystem Option: Anti aliasing = None
12:59:47: D3D9 : RenderSystem Option: Floating-point mode = Fastest
12:59:47: D3D9 : RenderSystem Option: Full Screen = No
12:59:47: D3D9 : RenderSystem Option: Rendering Device = ATI MOBILITY RADEON X300
12:59:47: D3D9 : RenderSystem Option: VSync = No
12:59:47: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
12:59:48: CPU Identifier & Features
12:59:48: -------------------------
12:59:48: * CPU ID: GenuineIntel: Intel(R) Pentium(R) M processor 1.86GHz
12:59:48: * SSE: yes
12:59:48: * SSE2: yes
12:59:48: * SSE3: no
12:59:48: * MMX: yes
12:59:48: * MMXEXT: yes
12:59:48: * 3DNOW: no
12:59:48: * 3DNOWEXT: no
12:59:48: * CMOV: yes
12:59:48: * TSC: yes
12:59:48: * FPU: yes
12:59:48: * PRO: no
12:59:48: * HT: no
12:59:48: -------------------------
12:59:48: D3D9 : Subsystem Initialising
12:59:48: D3D9RenderSystem::createRenderWindow "OGRE Render Window", 800x600 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 useNVPerfHUD=false vsync=false
12:59:48: D3D9 : Created D3D9 Rendering Window 'OGRE Render Window' : 800x600, 32bpp
12:59:48: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
12:59:48: Registering ResourceManager for type Texture
12:59:49: Registering ResourceManager for type GpuProgram
12:59:49: RenderSystem capabilities
12:59:49: -------------------------
12:59:49: * Hardware generation of mipmaps: yes
12:59:49: * Texture blending: yes
12:59:49: * Anisotropic texture filtering: yes
12:59:49: * Dot product texture operation: yes
12:59:49: * Cube mapping: yes
12:59:49: * Hardware stencil buffer: yes
12:59:49: - Stencil depth: 8
12:59:49: - Two sided stencil support: yes
12:59:49: - Wrap stencil values: yes
12:59:49: * Hardware vertex / index buffers: yes
12:59:49: * Vertex programs: yes
12:59:49: - Max vertex program version: vs_2_0
12:59:49: * Fragment programs: yes
12:59:49: - Max fragment program version: ps_2_0
12:59:49: * Texture Compression: yes
12:59:49: - DXT: yes
12:59:49: - VTC: no
12:59:49: * Scissor Rectangle: yes
12:59:49: * Hardware Occlusion Query: yes
12:59:49: * User clip planes: yes
12:59:49: * VET_UBYTE4 vertex element type: yes
12:59:49: * Infinite far plane projection: yes
12:59:49: * Hardware render-to-texture: yes
12:59:49: * Floating point textures: yes
12:59:49: * Non-power-of-two textures: yes (limited)
12:59:49: * Volume textures: yes
12:59:49: * Multiple Render Targets: 4
12:59:49: * Point Sprites: yes
12:59:49: * Extended point parameters: yes
12:59:49: * Max Point Size: 256
12:59:49: * Vertex texture fetch: no
12:59:49: ***************************************
12:59:49: *** D3D9 : Subsystem Initialised OK ***
12:59:49: ***************************************
12:59:49: ResourceBackgroundQueue - threading disabled
12:59:49: Particle Renderer Type 'billboard' registered
12:59:49: SceneManagerFactory for type 'OctreeSceneManager' registered.
12:59:49: SceneManagerFactory for type 'TerrainSceneManager' registered.
12:59:49: SceneManagerFactory for type 'BspSceneManager' registered.
12:59:49: Registering ResourceManager for type BspLevel
12:59:49: Parsing scripts for resource group Autodetect
12:59:49: Finished parsing scripts for resource group Autodetect
12:59:49: Parsing scripts for resource group General
12:59:49: Finished parsing scripts for resource group General
12:59:49: Parsing scripts for resource group Internal
12:59:49: Finished parsing scripts for resource group Internal
12:59:49: ********************************
12:59:49: ** oScene Loader Lib **
12:59:49: ********************************
12:59:49: oSceneLoader: Loading 'scene.osm' file
12:59:49: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource scene.osm in resource group General or any other group. in ResourceGroupManager::openResource at e:\projects\ogrecvs\branches\eihort_vc8_clean\ogrenew\ogremain\src\ogreresourcegroupmanager.cpp (line 603)
12:59:50: Unregistering ResourceManager for type BspLevel
12:59:50: *-*-* OGRE Shutdown
12:59:50: Unregistering ResourceManager for type Compositor
12:59:50: Unregistering ResourceManager for type Font
12:59:50: Unregistering ResourceManager for type Skeleton
12:59:50: Unregistering ResourceManager for type Mesh
12:59:50: Unregistering ResourceManager for type HighLevelGpuProgram
12:59:50: Uninstalling plugin: Cg Program Manager
12:59:50: Plugin successfully uninstalled
12:59:50: Unloading library .\Plugin_CgProgramManager_d
12:59:50: Uninstalling plugin: Octree & Terrain Scene Manager
12:59:50: Plugin successfully uninstalled
12:59:50: Unloading library .\Plugin_OctreeSceneManager_d
12:59:50: Uninstalling plugin: BSP Scene Manager
12:59:50: Plugin successfully uninstalled
12:59:50: Unloading library .\Plugin_BSPSceneManager_d
12:59:50: Uninstalling plugin: ParticleFX
12:59:50: Plugin successfully uninstalled
12:59:50: Unloading library .\Plugin_ParticleFX_d
12:59:50: Uninstalling plugin: GL RenderSystem
12:59:50: *** Stopping Win32GL Subsystem ***
12:59:50: Plugin successfully uninstalled
12:59:50: Unloading library .\RenderSystem_GL_d
12:59:51: Uninstalling plugin: D3D9 RenderSystem
12:59:51: Render Target 'OGRE Render Window' Average FPS: 0 Best FPS: 0 Worst FPS: 999
12:59:51: D3D9 : Shutting down cleanly.
12:59:51: Unregistering ResourceManager for type Texture
12:59:51: Unregistering ResourceManager for type GpuProgram
12:59:51: D3D9 : Direct3D9 Rendering Subsystem destroyed.
12:59:51: Plugin successfully uninstalled
12:59:51: Unloading library .\RenderSystem_Direct3D9_d
12:59:51: Unregistering ResourceManager for type Material


Thank you for your help : )