Animation problem

charcoal

26-07-2007 02:34:47

So, currently I'm trying to make some buildings that have some subtle animation applied to them. I've made the model, UV unwrapped it, put in the bones and skinned it.

Everything is fine up to there.

Whenever I try to do nearly any animation on it, the mesh seems to "implode" and then move some of the vertices to the centre of the viewport, this is both in oFusion, and in the engine proper.

I can't figure out why it's happening, and I've tried making the model from scratch three time, all coming back with the same result.

Here is a zip containing the MAX8 scene and the texture.
In the scene, there is a 30 frame animation that exhibits the problem I'm facing.

Thanks, in advance.

Lioric

03-08-2007 04:22:47

I will review your file asap