oFusion tutorial problem with applying shader

Bilbob

18-02-2006 10:15:43

Hi.

Im working through the normal mapping tutorial. However im having a problem with it that i cant seem to solve.

The second problem i get to is when it comes to 'step -8' locating the vertex shader tab box. The box is there but theres nothing in there, its completely blank. Dont know why this is?


I am getting an error message when i start up 3dsmax7 saying

"cannot assign to read only variable:ogreMaterial"

Im assuming this may have something to do with my problems. What does this error mean and how can i resolve it.

Thanks for your time
Bilbob

Lioric

18-02-2006 16:08:57

This can be because of your video graphics chip, it needs to support vertex and pixel shaders

Is the shader list empty?

What is your video graphic chip, brand, model, drivers?

The message you receive at start, is because you need to unistall other old ogre exporters

Bilbob

18-02-2006 16:58:32

Yes my graphics card does support vertex and pixel shaders of at least up to 2_0. Im using a ATI Radeon x800.

Yes the shader and pixel lists are both empty

pez

18-02-2006 17:09:05

Did you remove any trace of the Octopus plugin? Do you have the ogre viewport enabled when you try to access the shader list?

Bilbob

18-02-2006 17:30:22

I completely re-installed max7 and then installed the oFusion and the patches. This got rid of the error message.

I think before the ogre viewpoint was not selected which must have been why it was not working. It is now.

Excellent. much appreciated

Bilbob