proper exporting in ofusion

dolemite

06-08-2007 19:32:07

Hi, I'm able to export my teapot mesh just fine. When I try to view it in other ogre platforms I get a few problems.


First off, I'm trying to load the teapot into Freeworld 3D. For one thing, the teapot is huge. Changing the size in max makes no difference, it is always huge.


Also, in Freeworld the teapot is displayed as being flat white. In the Ofusion viewport in Max is has the texture loaded on it just fine.


thanks.

Lioric

06-08-2007 22:12:05

That is because your are using a scaled object (when you modify the object's size), this scale is part of the node, not part of the mesh, and when you load the object in FW3D you are loading the mesh only

Set your object to the unit scale after setting it to the correct size (the current size becomes the unit scale), to do this select your object and click on 'Reset Scale' in the Hierarchy panel

About the texture not being loaded, is the texture image and the .material file in a path that is accessible by your application?