OpenGL shaders support?

pez

18-02-2006 16:41:46

Hi I just saw oFusion on the Ogre front page and gave it a try. I love it so far, and it's awsome that it's free right now. I'm using it the realtime preview with material shaders and I have a question about glsl shader support.

I added a glsl shader but when I look at the properties editor, I don't see any parameters. Is this because glsl is not yet supported or because I am doing something wrong?

Thanks in advance, I love oFusion =)

IFASS

18-02-2006 18:22:07

"The shader system provides full support for creation and editing of gpu shaders (fragment programs) on the CG and HLSL shader languages with realtime display on the oFusion viewport"

:)

pez

18-02-2006 18:41:37

Any plans to support glsl? When can I buy the commericial version? =)

Lioric

20-02-2006 22:09:41

GLSL will be implemented if there is user's demand for it, in any case, i will add it to the feature request list

The pro version will be ready soon, i can put you in the annoucements list if you want to get notified when released

pez

21-02-2006 19:37:33

Yes please =) my email is bogarter at gmail.com This is definatly something I would like to support when the pro version is available.

IFASS

25-02-2006 00:12:33

GLSL will be implemented if there is user's demand for it, in any case, i will add it to the feature request list

The pro version will be ready soon, i can put you in the annoucements list if you want to get notified when released


Please notify me aswell :)

runixd

07-03-2006 23:39:02

Another vote for GLSL and if it speeds things up, a commercial version too:
me @gmail.com