cobra8472
20-02-2006 00:55:53
Hello.
I've made a testing scene wich will be, in the future a city. It's compromised of a number of buildings wich consist of diffirent parts. The problem i'm having is this:
If i DON'T join every object together and use the Ogre Viewport to look at them, they get scattered around the world. I read that using the 'Reset XForm' tool works around this, i cannot however use it because it messes up alot of my buildings (roofs go invisible, etc).
If i join all the objects together into a single mesh i get ALOT of VERY weird rendering errors. Polygons are being stretched and drawn from diffirent parts of the roofs, etc.
If i export the whole mesh (all objects joined together) into .obj first, then import it back into max, it works OK, but the buildings have some errors wich come from .obj exporting.
I can attach any images you'd like and even upload the scene if it's necessary. Thanks!
I've made a testing scene wich will be, in the future a city. It's compromised of a number of buildings wich consist of diffirent parts. The problem i'm having is this:
If i DON'T join every object together and use the Ogre Viewport to look at them, they get scattered around the world. I read that using the 'Reset XForm' tool works around this, i cannot however use it because it messes up alot of my buildings (roofs go invisible, etc).
If i join all the objects together into a single mesh i get ALOT of VERY weird rendering errors. Polygons are being stretched and drawn from diffirent parts of the roofs, etc.
If i export the whole mesh (all objects joined together) into .obj first, then import it back into max, it works OK, but the buildings have some errors wich come from .obj exporting.
I can attach any images you'd like and even upload the scene if it's necessary. Thanks!